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  3. Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'

Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'

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  • I inclementimmigrant@lemmy.world
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    zerofk@lemmy.zip
    wrote last edited by
    #3

    Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

    Z 1 Reply Last reply
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    • I inclementimmigrant@lemmy.world
      This post did not contain any content.
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      but_my_mom_says_im_cool@lemmy.world
      wrote last edited by
      #4

      I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap.
      It’s like they gave up after part 2

      E 1 Reply Last reply
      1
      • B but_my_mom_says_im_cool@lemmy.world

        I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap.
        It’s like they gave up after part 2

        E This user is from outside of this forum
        E This user is from outside of this forum
        Echo Dot
        wrote last edited by
        #5

        I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?

        T 1 Reply Last reply
        0
        • ScrubblesS Scrubbles

          I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.

          B This user is from outside of this forum
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          bitjunkie@lemmy.world
          wrote last edited by
          #6

          I’m definitely not one to expect sweet 120fps on ultra on launch day

          I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.

          ScrubblesS 1 Reply Last reply
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          • B bitjunkie@lemmy.world

            I’m definitely not one to expect sweet 120fps on ultra on launch day

            I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.

            ScrubblesS This user is from outside of this forum
            ScrubblesS This user is from outside of this forum
            Scrubbles
            wrote last edited by
            #7

            No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)

            However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.

            B 1 Reply Last reply
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            • I inclementimmigrant@lemmy.world
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              monkdervierte@lemmy.zip
              wrote last edited by
              #8

              Yeah, i could. Or you could optimize your assets and figure out how to add performance profiles instead.

              1 Reply Last reply
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              • Z zerofk@lemmy.zip

                Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

                Z This user is from outside of this forum
                Z This user is from outside of this forum
                zexks@lemmy.world
                wrote last edited by
                #9

                This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.

                It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.

                1 Reply Last reply
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                • I inclementimmigrant@lemmy.world
                  This post did not contain any content.
                  FyrnyxF This user is from outside of this forum
                  FyrnyxF This user is from outside of this forum
                  Fyrnyx
                  wrote last edited by
                  #10

                  He’s just mad that he’s not as good at making game engines like Id, Valve and even Epic did.

                  1 Reply Last reply
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                  • E Echo Dot

                    I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    the_artic_one@programming.dev
                    wrote last edited by
                    #11

                    There’s a process called certification you need to pass in order to release on a console where they test your game against a list of criteria outlined in the developer agreement to validate stability, minimum performance,and conformance with platform standards. Nintendo pioneered this process (the Nintendo seal of quality) in response to unauthorized developers releasing cartridges which ran poorly and could freeze or even cause damage to consoles.

                    For a while, console manufacturers pretty strict about certification requirements but as time goes on they’ve been granting more and more exceptions to large publishers willing to pay fees and pinky-promise to fix the issues post-launch.

                    1 Reply Last reply
                    0
                    • ScrubblesS Scrubbles

                      No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)

                      However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.

                      B This user is from outside of this forum
                      B This user is from outside of this forum
                      bitjunkie@lemmy.world
                      wrote last edited by
                      #12

                      It’s a bit misleading to say “4000 series” like that doesn’t cover 15 different products over a drastic range of intended performance levels

                      1 Reply Last reply
                      1
                      • I inclementimmigrant@lemmy.world
                        This post did not contain any content.
                        mangopenguin@lemmy.blahaj.zoneM This user is from outside of this forum
                        mangopenguin@lemmy.blahaj.zoneM This user is from outside of this forum
                        mangopenguin@lemmy.blahaj.zone
                        wrote last edited by
                        #13

                        Maybe I’m just wildly crazy here, but I think a $70 game from a big studio should run well.

                        We’re not talking some $15 early access title here that lacks optimization because it’s like 2 guys making it in their free time.

                        1 Reply Last reply
                        1

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