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Been thinking about what noise I wanna use to generate the world in my block game.
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Been thinking about what noise I wanna use to generate the world in my block game. Perlin/simplex noise is obvious but you can't seed it and I want areas that are relatively flat for generating towns and villages. Not sure what to do about that
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Been thinking about what noise I wanna use to generate the world in my block game. Perlin/simplex noise is obvious but you can't seed it and I want areas that are relatively flat for generating towns and villages. Not sure what to do about that
@eniko Scale it? Say, add a capped multiplicative or exponential scaling factor related to the distance from the nearest building?
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