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  3. "Game directors and producers have too much power in their hands." Final Fantasy composer says there’s less creative freedom in game music nowadays

"Game directors and producers have too much power in their hands." Final Fantasy composer says there’s less creative freedom in game music nowadays

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  • R ramble81@lemmy.zip

    Recent game music almost sounds too cookie cutter. It’s like movie music. It’s just… there. It used to be you could remember not just main themes but ancillary ones too and you can thank John Williams and Nobou Uematsu for that, but seriously how many recent games or movies have iconic standout soundtracks?

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    prole@lemmy.blahaj.zone
    wrote last edited by
    #21

    Really depends… Lots of indie games have incredible music.

    Off the top of my head, Expedition 33 has amazing music as well.

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    • R ratten@lemmings.world

      The music for Spyro was great because they hired someone with professional experience in the industry, Stewart Copeland of The Police.

      More often than not, great music in video games comes about from paying composers appropriate salaries and letting them do their thing.

      It’s easy to hire Joe Shmoe for a bargain who will just put in “drums of war,” which is what most developers end up doing.

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      prole@lemmy.blahaj.zone
      wrote last edited by
      #22

      Wait what? Stewart Copeland composed the Spyro soundtrack? That’s wild

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      • M mesa

        Nobuo Uematsu

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        flickerby@lemmy.zip
        wrote last edited by
        #23

        Nobuo is one of the greats. The first song I learned to play was one of his, more than 15 years ago. Music direction is incredibly important and I do very much lament it being given the backseat in so many modern games.

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